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 Pokemon generic adventure version.

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masterkey1233



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Join date : 2012-06-10
Age : 22
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PostSubject: Pokemon generic adventure version.   Fri Jun 15, 2012 8:15 am

Hello, in the unlikely event that somebody is reading this, I've decided to put a hack I've been working on for a while up here. (It's the right place for this, right?)

details:
 

Possible additions:
 


For now, here's a few screenshots.

Version 0.1:
 

I promised, and here it is!
Version 0.1:
 

Please report any bugs you see or anything that needs better balancing.

That's all. Happy playing!


Last edited by masterkey1233 on Sun Jun 24, 2012 6:44 am; edited 3 times in total
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anty08
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PostSubject: Re: Pokemon generic adventure version.   Fri Jun 15, 2012 5:20 pm

This hack sounds promising to try out, hope your game/hack turns out good Very Happy
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masterkey1233



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PostSubject: Re: Pokemon generic adventure version.   Sat Jun 23, 2012 2:37 am

First version up.
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PostSubject: Re: Pokemon generic adventure version.   Sun Jun 24, 2012 5:25 am

I found a few more errors in your game,

The bag image is corrupted (Pokéballs, TMs & HMs, Berries) the other 2 are fine
You can easily can walk out of town and battle trainers without a pokémon (although you loose very quickly and be placed at home)
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masterkey1233



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PostSubject: Re: Pokemon generic adventure version.   Sun Jun 24, 2012 6:41 am

1: Ah, yeah I probably should have put that there, pretty much every hack of Emerald with custom scripts is going to have that problem (It's the first thing XSE will overwrite). This will be fixed in the final version, as to fix it you need to replace the image file and I'm not doing that for every single script I make.

2: Hm...I'm pretty sure there were supposed to be rocks there that block you, but it's fine I plan to completely redo the first town in the next version, so I'll fix it then.

Thanks for the comment!
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